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PLAYTIMERS ... : : - TRACKS: $ - SECTORS: $ - INSTRUMENTS:$ - GLIDES: $ - - NOTES TO THE MUSIC NAME: - - - - RESPECT 2: PVCF,JEFF,MOOG, - TPOS TBB,PRI,ED,METAL,GREGFEEL, - SNUM TMG,DGAZZ,KB AND ALL THOSE - SPOS MIGHTY CODERS IN THE SCENE - BQACIDTRACKPLR V3.2+++! - 4 REAL? [Y/N]SEARCHING FILEDEPACKING DATAPACKING DATASCANNING DATALOADING FILESAVING FILE? - UIT THE COLORFUL WORLD OF THE - O DRIVE!!!INSTRUMENT DOESN'T EXIST...INSTRUMENT ALREADY USED - REPLACE [Y/N]?OVERWRITE [Y/N]? - DDDFPFPPF CCDDEFFGGAAH-#-#--#-#-#-GLD DUR INS SARDNSX]"*****GLOLNSW - *END...LOOP: MAXV= REP. TRP+ TRP- !SNG= !SPD= *????* - C#?CLEAR SONG?CLEAR MUSIC? - NOTES TO THE MUSIC - RESPECT 2: PVCF,JEFF,MOOG, - I TBB,PRI,ED,METAL,GREGFEEL, - I TMG,DGAZZ,KB AND ALL THOSE - I MIGHTY CODERS IN THE SCENE - CALCULATE GLIDESHOW GLIDETABLE EDIT GLIDE-FX CLEAR GLIDETAB.EDIT PARAMETERS - LEASE ENTER THE FOLLOWING PARAMETERS! - ARS TO REACH=000H - ALL GLIDE-FX USED UP, SORRY! - MUSICCALLS PER TICK (N-1): - INSTRUMENTCALLS AFTER MUSICCALL: - CALLS PER FRAME (N-1): - EDIT PARAMETERS OF SONG# - PARAMETERS ARE:*,**,*! - ELPSCREENS (C) BY - UST A FEW WORDS IN ADVANCE OF THE - I ACTUAL HELPSCREENS: - F YOU WORK IN EITHER THE PULSETABLE- - EDITOR OR THE FILTERTABLEEDITOR YOU - SHOULD NEVER INSERT/DELETE ITEMS THAT - BELONG TO OTHER INSTRUMENTS THAN THE - ONE YOU ARE EDITING AT THAT MOMENT. - F YOU FAIL TO DO SO, IT MAY MESS UP - THE WHOLE TABLE (OR LITTLE PIECES OF - IT - HAVEN'T THOUGHT THAT FAR, YET). - LEASE REALIZE HOW MUCH THE EDITOR - HELPS YOU EDITING THOSE (S.A.) TABLES. - T AUTOMATICALLY PUTS DOWN THE POINTER - TO THE NEXT POSITION WHEN YOU HIT - C AND IT UPDATES ALL THOSE COMPLEX - POINTERS WHILE INSERTING/DELETING. - ELPSCREENS (C) BY - EYCOMMANDS - EDITOR:JQ - _JE .. EXIT CURRENT ACTIVITY/TO MAIN - .. SWITCH BETWEEN TRACK/INSTR. - JI AND EXIT CURRENT ACTIVITYJD - F1JD .. START PLAYING CURRENT SONGJC - F3JD .. STOP PLAYINGJQ - F5JD .. CONTINUE PLAYING AFTER STOP - F7JD .. FAST FORWARDJQ - .. PLAY SINGLE FRAMEJL - SHF +.. SWITCH TO NEXT SONGJJ - SHF -.. PREVIOUS SONGJP - JE .. SWITCH BETWEEN FRAMECOUNTER- - JI AND RASTERTIME-DISPLAYJG - /JE .. CLEAR MAXIMUM RASTERTIMEJE - ! THOSE COMMANDS WORK THROUGHOUT THE !!JM WHOLE EDITORJM ! - D .. FAST SCROLL UP - D .. FAST SCROLL DOWN - E .. GET TRACK TO BUFFER - E .. PUT TRACK FROM BUFFER - E .. EXCHANGE TRACKS (ENTER1,2, OR - I 3 AS DESTINATION TRACK) - XX (REPEAT SECTOR) - =X (VOLUME IN $D418) - [0..F].. ENTER NUMBER AS SECTOR OR - SHF+CR.. ENTER CURRENT SECTOR (TRY /!) - !COMMON COMMANDS LIKE - ETC.!!ALSO WORK THEY'RE JUST NOT LISTED HERE! - .. FAST SCROLL UP/DOWN - F2/F8 .. TRANSPOSE U/D FROM POSITION - F4/F6 .. GET/PUT SECTOR FROM POSITION - C .. NEXT/PREVIOUS SECTOR - SHF+CR.. LEAVE TO TRACKEDITOR (TRY /!) - AWSEDFTGYHUJ .. YOUR PERSONAL PIANO - J .. ENTER OCTAVE (WORKS ON - P ANY NOTE OR WAITCOM.) - FURTHER INFORMATION ABOUT COMS - - ESCRIPTION OF THE SECTOR COMMANDS - XX .. SET THE DURATION 4 THIS VOICE - XX .. ENABLES INSTRUMENT XX - XX .. USES GLIDEFX XX TO GLIDE FROM - I THE NOTE RIGHT UNDER THE COM. - I 2 THE ONE ANOTHER LINE LOWER - =XX .. SETS THE AD TO XX UNTIL IT'S - =XX .. LIKE AD, JUST FOR THE - =XX .. TUNES THE PULSEPOINTER ( - I MAKES A CONTINOUS MOTION!) - =XX .. S.A. FOR THE FILTERPOINTER - =XX .. TUNES THE STARTFILTERFREQ. - ! .. SKIPS THE GATE AND WAITS - .. RESETS THE VOICE TO SAVE RTM - * .. MARKS THE END OF THE SECTOR - D .. NEXT/PREVIOUS INSTRUMENT - E .. ON POINTER - GO TO TABLE - DOWN/UP.. EDIT ARPEGGIO/FILTERTABLE - SHF+CR .. EDIT PULSETABLE - D .. ON VIBPAR2 - SET DIRECTION - SHF+CR .. GO TO NEXT TABLE (ON - J SHF DECIDES TO WHICH TABLE) - C .. LEAVE TO INSTRUMENTEDITOR - AND NUMBERS DO - THEIR JOB AS WELL AS - ! THE NEXT PAGE DESCRIBES HOW ALL THE !! INSTRUMENT TABLES WORK - WAYS OF FUNCTION OF THE TABLES: - D INDICATES HIFREQ/DRUM MODE - XX YY .. YY = TRANSPOSEVALUE, - IF XX = 90H, YY POINTS TO THE NEXT - POSITION -> LOOP - IF XX > 90H THE INSTR. STOPS TOTALLY - ! WHICH SAVES A DAMN LOT OF RASTERTIME ! - IT DOES THE SAME AS THE ST0 - CN = COUNTER (ADD HOW OFTEN - - C 00H MEANS 100H TIMES) - C PT = POINTER TO NEXT POSITION - D PT = 00H MEANS STOP MOTION - D YOU CAN MAKE LOOPS USING THE PT - D YOU ALWAYS NEED TO POINT TO THE!! - G NEXT PULSE POSITION (THE NEXT !! - G VALID 0ADD/CNPT-COMBINATION) - ADDVALUE (16BT .. THE - ACCEPTS 11BIT) - C#?CLEAR SONG?CLEAR MUSIC? - NOTES TO THE MUSIC - RESPECT 2: PVCF,JEFF,MOOG, - I TBB,PRI,ED,METAL,GREGFEEL, - I TMG,DGAZZ,KB AND ALL THOSE - I MIGHTY CODERS IN THE SCENE - CALCULATE GLIDESHOW GLIDETABLE EDIT GLIDE-FX CLEAR GLIDETAB.EDIT PARAMETERS - LEASE ENTER THE FOLLOWING PARAMETERS! - ALL GLIDE-FX USED UP, SORRY! - MUSICCALLS PER TICK (N-1): - INSTRUMENTCALLS AFTER MUSICCALL: - CALLS PER FRAME (N-1): - EDIT PARAMETERS OF SONG# - PARAMETERS ARE:*,**,*! - ELPSCREENS (C) BY - UST A FEW WORDS IN ADVANCE OF THE - I ACTUAL HELPSCREENS: - F YOU WORK IN EITHER THE PULSETABLE- - EDITOR OR THE FILTERTABLEEDITOR YOU - SHOULD NEVER INSERT/DELETE ITEMS THAT - BELONG TO OTHER INSTRUMENTS THAN THE - ONE YOU ARE EDITING AT THAT MOMENT. - F YOU FAIL TO DO SO, IT MAY MESS UP - THE WHOLE TABLE (OR LITTLE PIECES OF - IT - HAVEN'T THOUGHT THAT FAR, YET). - LEASE REALIZE HOW MUCH THE EDITOR - HELPS YOU EDITING THOSE (S.A.) TABLES. - T AUTOMATICALLY PUTS DOWN THE POINTER - TO THE NEXT POSITION WHEN YOU HIT - C AND IT UPDATES ALL THOSE COMPLEX - POINTERS WHILE INSERTING/DELETING. - ELPSCREENS (C) BY - EYCOMMANDS - EDITOR:JQ - _JE .. EXIT CURRENT ACTIVITY/TO MAIN - .. SWITCH BETWEEN TRACK/INSTR. - JI AND EXIT CURRENT ACTIVITYJD - F1JD .. START PLAYING CURRENT SONGJC - F3JD .. STOP PLAYINGJQ - F5JD .. CONTINUE PLAYING AFTER STOP - F7JD .. FAST FORWARDJQ - .. PLAY SINGLE FRAMEJL - SHF +.. SWITCH TO NEXT SONGJJ - SHF -.. PREVIOUS SONGJP - JE .. SWITCH BETWEEN FRAMECOUNTER- - JI AND RASTERTIME-DISPLAYJG - /JE .. CLEAR MAXIMUM RASTERTIMEJE - ! THOSE COMMANDS WORK THROUGHOUT THE !!JM WHOLE EDITORJM ! - D .. FAST SCROLL UP - D .. FAST SCROLL DOWN - E .. GET TRACK TO BUFFER - E .. PUT TRACK FROM BUFFER - E .. EXCHANGE TRACKS (ENTER1,2, OR - I 3 AS DESTINATION TRACK) - XX (REPEAT SECTOR) - =X (VOLUME IN $D418) - [0..F].. ENTER NUMBER AS SECTOR OR - SHF+CR.. ENTER CURRENT SECTOR (TRY /!) - !COMMON COMMANDS LIKE - ETC.!!ALSO WORK THEY'RE JUST NOT LISTED HERE! - .. FAST SCROLL UP/DOWN - F2/F8 .. TRANSPOSE U/D FROM POSITION - F4/F6 .. GET/PUT SECTOR FROM POSITION - C .. NEXT/PREVIOUS SECTOR - SHF+CR.. LEAVE TO TRACKEDITOR (TRY /!) - AWSEDFTGYHUJ .. YOUR PERSONAL PIANO - J .. ENTER OCTAVE (WORKS ON - P ANY NOTE OR WAITCOM.) - FURTHER INFORMATION ABOUT COMS - - ESCRIPTION OF THE SECTOR COMMANDS - XX .. SET THE DURATION 4 THIS VOICE - XX .. ENABLES INSTRUMENT XX - XX .. USES GLIDEFX XX TO GLIDE FROM - I THE NOTE RIGHT UNDER THE COM. - I 2 THE ONE ANOTHER LINE LOWER - =XX .. SETS THE AD TO XX UNTIL IT'S - =XX .. LIKE AD, JUST FOR THE - =XX .. TUNES THE PULSEPOINTER ( - I MAKES A CONTINOUS MOTION!) - =XX .. S.A. FOR THE FILTERPOINTER - =XX .. TUNES THE STARTFILTERFREQ. - ! .. SKIPS THE GATE AND WAITS - .. RESETS THE VOICE TO SAVE RTM - * .. MARKS THE END OF THE SECTOR - D .. NEXT/PREVIOUS INSTRUMENT - E .. ON POINTER - GO TO TABLE - DOWN/UP.. EDIT ARPEGGIO/FILTERTABLE - SHF+CR .. EDIT PULSETABLE - D .. ON VIBPAR2 - SET DIRECTION - SHF+CR .. GO TO NEXT TABLE (ON - J SHF DECIDES TO WHICH TABLE) - C .. LEAVE TO INSTRUMENTEDITOR - AND NUMBERS DO - THEIR JOB AS WELL AS - ! THE NEXT PAGE DESCRIBES HOW ALL THE !! INSTRUMENT TABLES WORK - WAYS OF FUNCTION OF THE TABLES: - D INDICATES HIFREQ/DRUM MODE - XX YY .. YY = TRANSPOSEVALUE, - IF XX = 90H, YY POINTS TO THE NEXT - POSITION -> LOOP - IF XX > 90H THE INSTR. STOPS TOTALLY - ! WHICH SAVES A DAMN LOT OF RASTERTIME ! - IT DOES THE SAME AS THE ST0 - CN = COUNTER (ADD HOW OFTEN - - C 00H MEANS 100H TIMES) - C PT = POINTER TO NEXT POSITION - D PT = 00H MEANS STOP MOTION - D YOU CAN MAKE LOOPS USING THE PT - D YOU ALWAYS NEED TO POINT TO THE!! - G NEXT PULSE POSITION (THE NEXT !! - G VALID 0ADD/CNPT-COMBINATION) - ADDVALUE (16BT .. THE - ACCEPTS 11BIT) -